So, it’s your first class with a group of beginner 12-ish year-olds. You just leaf through the course book and teacher’s guide because all the class is about is the verb to be and adjectives. You know the drill: a couple pages filled with yes-no questions and perhaps a list of cities and countries that might require some work on pronunciation. Oh, and there may be a tic-tac-toe or perhaps a suggestion of musical chairs towards the end of the lesson. We’ve been there, we’ve done that. Right?...

Let’s start by defining gamification, which according to Oxford Dictionary is  the application of typical elements of game playing to other areas of activity. In our case, it’s the is the concept of applying game mechanics and game design techniques to engage and motivate students to achieve their goals. Games have existed for a very long time and are considered an activity, normally voluntarily, performed within a timeframe and space according to established rules with an end or a goal in itself which provide a bit of tension and...